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Circle of Life

''Circle of Life is an immersive experience with projections on the surface of a round room of 16 meters in diameter with a 5-meter-high wall. The story projected on the wall follows the life cycles seen in nature, while the floor shows an interactive animation reacting to the visitor's movements.'' - Limelight

The Process

The following diagram outlines the process required to complete this project.

How the hardware system and content collaborate behind the Circle of Life

Content Creation

Content Creation for a project that combines pre-rendered and real-time interactive content involves multiple stages, each requiring specialized tools and software.

3D Content Creation - Pre-rendered

  • Process:

    • Model and texture 3D assets like nature elements, animals, or abstract visuals.

    • Animate scenes that represent the narrative (e.g., the life-death-rebirth cycle).

    • Render high-quality video content tailored for projection mapping (e.g., fisheye or equirectangular projections).

  • Software:

    • Blender/Autodesk Maya/3ds Max: For 3D modeling and animation.

    • Cinema 4D: For motion graphics and abstract animations.

    • Houdini: For complex simulations like particles, water, or fire effects.

    • Octane/Redshift/V-Ray: For high-quality rendering.

Circle of Life - Immersive projection mapping experience

Circle of Life. Limelight Project.

3D Content Creation - Real-time Interactive

  • Process:

    • Design dynamic visuals that respond to real-time inputs (e.g., visitors' movements on the floor).

    • Integrate motion sensors with content to track audience interactions.

    • Optimize real-time rendering for smooth performance.

  • Software:

    • TouchDesigner: For creating and managing real-time visuals and sensor integration.

    • Notch: For interactive content with stunning real-time effects.

    • Unity/Unreal Engine: For real-time 3D environments and physics-based interactivity.

    • Max/MSP: For custom interactive behaviors and sensor-based triggers.

Max/MSP 8 Interface

Max/MSP 8 Interface. 

Hardware

Based on the specific project requirements, hardware set-up involves both projection mapping system and real-time interactive floor system.

Projection mapping set-up, requires projectors with full coverage of the 16-meter diameter circular room with 5-meter-high walls.

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Projectors:

  • Quantity: 6 to 10 high-resolution projectors (depending on overlap and brightness requirements).

  • Specifications: 4K resolution, 20,000 to 30,000 lumens, wide-throw lenses.

  • Purpose: Seamless visuals across the walls, avoiding gaps or distortions.

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Using 5 projectors to map a circular projection screen

Real-time interactive floor system, requires sensors for real-time audience movements capture pairing with projectors.

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Projectors:

  • Quantity: 2 to 4 (depending on the floor size and projection area).

  • Specifications: 4K resolution, 3,000-5,000 lumens, ultra-short-throw ratio (<0.5:1).

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Motion Sensors:

  • Quantity: 4 to 8 (distributed to cover the interactive floor space comprehensively).

  • Type: Infrared or depth sensors like Microsoft Kinect or LiDAR-based sensors.

  • Purpose: To track visitor movements and provide real-time data to the system.

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Kinect-for-Windows-SDK

Microsoft Kinect is often used in interactive projects for Motion Capture.

Set

Round Room, a 16-meter diameter circular room with 5-meter-high walls.

Projector Mounts, require 8 to 12 mounts (adjustable for ceiling or wall installation).

System

To manage content rendering, synchronization, and real-time interactivity:

  • Media Servers:

    • Quantity: 2 to 4 servers.

    • Specifications: High-performance GPUs, 64 GB+ RAM, SSD storage.

    • Purpose: Real-time content rendering and managing multiple projection channels.

  • Control Systems:

    • Quantity: 1 central control system.

    • Purpose: Synchronization of projectors, sensors, and interactive software.

Budget

Circle of Life Cost Detail
Circle of Life Cost Detail
Fusion Realm

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